sábado, 22 de fevereiro de 2020




              Updates : 12/12/2019                       


We basically shot down a lot of the animations that were going to be made. I will now list the animations that we are sticking with, further there will be the ones we scrapped for if we want to bring something back or inspire new ideas, just don’t overwork yourselves, the scrapped animations are scrapped for a reason and should only be touched if we see that we have time or if its extremely necessary and maybe we could compromise on something else.


Current Animation List:
Main Character:
Walk
Idle
Idle Combat
Jump
Dash
Attack – Left Attack – Right Attack – Double Claw attack (Knocks back enemy) OR Just have left attack-right attack loop
Die
Heal
Boss
Walk
Smash
Die
Heal
Enemies:
4x Walk
4x Attack
4x Die
Background:
Animar para relax feel
Ground Ambient
Npcs:
Idle
Particles:
Fall
Dash
Heal
Attack
Walk
Background


Scraped animations:
Main character:
Run
Climb
Idle Climb
Falling
Grab
Slice
Smash
Respawn
Wall Bounce
Wall Idle
Npcs:
Text animation like corpse party


                       "And so it beings."
                               09/12/2019

General Concept:
- Platformer
- Fighting
- Melee

Base Fighting and Movement mechanics:
-Fighting: Normal Mode:
      . Fast attack: Left mouse tap- 1st Click (Right Arm Scratch)
                                                             2nd Click (Left Arm Scratch)
                                                             3rd Click (Right Arm Scratch)
                                                              4th Click (Combo Double Arm Scratch)
         . Upper Grab: Right Mouse tap
         . Slash down the chest: Right Mouse Hold
    -Fighting: “Enraged” mode (splash damage):
         . Fast attack: Same as normal but faster (“animal pose”)
         . Upper Grab: Right Mouse Tap
         . Slam Enemy on the floor: Right Mouse Hold
-Dash:
. Can be used on shift
. Don’t take damage from enemies when dashing through them
. Particle effects
. Shadow trail/ Ghost Effect
-Character’s basic concept:
. Female
. Oriental * animal soul* (Lion, Tiger, Cat, Fox…)
. Long Flowy Hair (Maybe differ in color?)

-Things to absorve:
. Different backgrounds (areas)
. Item de som (Reksai’s Passive)???
. Organic feel to the camera
. Camera adapts to what is happening (Ex: shakes when falls???)
. Solid narrative (Even if short)
. Dialog type (Corpse party example)
 . Integrated tutorial
 . The game would start with an animatic then go for gameplay tutorial then go for gameplay
 . Dialogs are optional to the player
-Themes: Oriental/Organic/Fantasy/

Boss Idea:
. Is a giant
. Will get his sword stuck on the ground so you can climb it and damage him
. This can be reused to create an easter egg in a form of a statue on the back ground

References:
 

Corpse party - dialogue system (1996)
League of Legends - Rek'Sai's passive (2009)
 
Hollow Knight - Dash (2017)